Apply Buddy
support@applybuddy.ai | (123) 456-7899 | Silicon Valley, CA
Professional Summary
Senior Game Developer and gameplay lead with multiple shipped console titles, owning engine architecture, team-enabling tools, and technical direction across gameplay, graphics, and networking.
Professional Experience
- Led a three-programmer gameplay pod, setting combat and progression architecture and running weekly code reviews through launch.
- Built a Unity/Unreal editor tool automating level-prop placement, cutting a designer's pass from two days to three hours across 30 levels.
- Drove the title through PlayStation TRC and Xbox XR, resolving 30+ compliance items and passing first submission on both.
- Built client-server networking with lag compensation, holding sub-100ms perceived latency for 16-player matches.
- Optimized the render pipeline to a stable 60 FPS, cutting frame time from 22ms to 14ms via batching and LOD tuning.
- Mentored two junior programmers on Unreal C++ patterns through their first shipped features.
- Implemented enemy AI with behavior trees and NavMesh for 12 archetypes, including perception and cover selection.
- Reduced runtime memory 180MB via texture streaming to meet console certification budgets.
- Automated nightly builds and cook/package steps, cutting broken-build turnaround from a day to under an hour.
Skills
Engine Architecture, Unreal Engine / C++, Tools Programming, Optimization, Multiplayer Networking, Technical Leadership, Console Certification, Cross-Discipline Collaboration
Education
Shipped Titles
- Three shipped console titles across PS5, Xbox Series X|S, and PC as gameplay lead and programmer.
- Speaker on gameplay architecture and tools automation at two regional game-dev meetups.