Apply Buddy
support@applybuddy.ai | (123) 456-7899 | Silicon Valley, CA
Professional Summary
Game Developer with shipped console and PC titles, owning gameplay and systems work from prototype through certification. Strong in Unreal C++, performance optimization, and multiplayer networking.
Professional Experience
- Implemented the melee combat system in Unreal C++ and Blueprints, including hit detection, combo buffering, and animation cancelling.
- Optimized the render pipeline to hold a stable 60 FPS on PS5, cutting frame time from 22ms to 14ms.
- Drove the title through PlayStation TRC certification, resolving 30+ compliance items and passing first submission.
- Built enemy AI with behavior trees and NavMesh pathfinding for 12 archetypes, including perception and squad coordination.
- Reduced runtime memory 180MB via texture streaming and asset pooling to meet console budgets.
- Managed a 400GB Perforce depot, establishing branching conventions that eliminated art-merge conflicts.
Skills
Unreal Engine, C++, Gameplay Programming, Optimization, Multiplayer Networking, Profiling, Console Certification, Perforce